As a Design Intern, I worked on multiple systems for the CHOAM Salvage Rights Event and Lost Harvest DLC for Dune Awakening.
As a Programming Intern, I worked on the player character, implementing the locomotion and combat systems for Red Circuit Rebellion.
As a Gameplay Designer / Programmer, I worked on the character, user-interface, and multiplayer systems for Paper Pals.
As a Gameplay Designer / Programmer, I worked on the character, user-interface, and multiplayer systems for Zomboween Aparkolypse.