As a Design Intern, I worked on multiple systems for the CHOAM Salvage Rights Event and Lost Harvest DLC for Dune Awakening.
As a Gameplay Designer/Programmer, I worked on the character, user-interface, and multiplayer systems for Paper Pals.
As a Gameplay Designer/Programmer, I worked on the character, user-interface, and multiplayer systems for Zomboween Aparkolypse.
As a Solo Developer, I worked on all of the systems for Windswept Mines, focusing mainly on level, user interface, combat, and AI.