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DUNE AWAKENING

Design Intern at Funcom

Unreal Engine 5
June 2nd - August 22nd, 2025

As a Design Intern, I worked on multiple systems for the CHOAM Salvage Rights Event and Lost Harvest DLC for Dune Awakening.

PAPER PALS!

Gameplay Designer/Programmer

Unreal Engine 5
January - April, 2024

As a Gameplay Designer/Programmer, I worked on the character, user-interface, and multiplayer systems for Paper Pals.

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ZOMBOWEEN APARKOLYPSE

Project Lead/Programmer

Unreal Engine 5
October, 2023 & October, 2024

As a Gameplay Designer/Programmer, I worked on the character, user-interface, and multiplayer systems for Zomboween Aparkolypse.

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WINDSWEPT MINES

Solo Developer

Unreal Engine 5
January - April, 2023

As a Solo Developer, I worked on all of the systems for Windswept Mines, focusing mainly on level, user interface, combat, and AI.

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